SYLLABUS

MAYA INTERFACE
TRANSFORMS IN MAYA
NURBS, CURVES & SURFACES
POLYGONAL MODELING
• Character Modelling
• Face Modelling
• Body Modelling
TEXTURING AND SHADING
• Surface Material
• Surfaces Shader Attributes
• Texture Mapping
• UV Mapping Coordinates
• Procedural Maps
• Assigning material to surfaces
CAMERAS AND LIGHTING
• Camera Settings
• Lighting, Light Types
• Attributes, Shadows
• Introduction to Mental Ray
ANIMATION
• Nonlinear Animation
• Graph Editor, Toolbar
• Dope Sheet
• Character Rigging
• Mechanical Rig with Set Driven key
• Inverse and Forward Kinematics
DYNAMICS & SPECIAL EFFECTS
• Dynamics
• Soft Body Dynamics
• Active and Passive Bodies
• Fields, Constraints
• Particles, Particle Types
• Collisions, Goals
HAIR DYNAMICS
• Introduction to Hair
• Create Hair
• Dynamics
• Paint Brush
• Dynamics Chain
RENDERING
• Maya software Renderer
• Rendering an Animation
• Render the scene using raytracing
• Rendering Engines in Maya