The demand for video games, visual effects, animated films and graphics for mobile technologies, websites and software provide new opportunities for multimedia artists and animators in the market. Our training in Multimedia and Animation helps the student learn to create images and special effects for movies, TV shows, cartoons, computer games, music videos, commercials and more.



CERTIFYING BODY

  • Adobe

CAREER PROSPECTS

Multimedia artist and animator jobs will increase to keep up with consumer demand for realistic video games, special effects and 3D animated movies. Any person who wishes to work in the creative field, motion picture and video industry, computer and video game design can take up this course.

  • Graphic Designer
  • Multimedia Programmer
  • Game Developer
  • Media Content Manager
  • 2d Animator
  • Edutainment Specialist
  • Layout artist
  • Set Designer
  • Character Animators
  • Modeling Artists

SYLLABUS

ADOBE PHOTOSHOP

  • Introduction to Photoshop Interface
  • Vector/Raster graphics
  • Resolution, Color modes
  • Rules, Grids, Guides
  • Tools
    • Selection, Crop, Slice, Type
    • Drawing, Painting, Retouching
    • Navigation, Annotation,Measurement
  • Layers
    • Palettes, Group & Link layers
    • Effects, Style, Blending modes
    • Smart Objects, Smart Filters
  • Masking
    • Layer, Vector, Clipping
  • Filters
    • Predefined,Customized
  • Gradients
  • Actions, Animated GIF files
  • Designing
    • Logos & Banners
    • Web Layout, Buttons, Icons
  • Save/Print image

ADOBE ILLUSTRATOR

  • Vector graphic illustrations
  • Introduction, Workspace & Navigation
  • Selections
  • Smart Guides and Rulers
  • Fills and Stroke
  • Color Spectrum Bar & Dialing in colors
  • Gradients & Gradient Mesh
  • Layers & Grouping
  • Drawing with Lines and Shapes and Brushes
  • Tools – Symbols, Transform & Cutting tools
  • Charts and Graphs
  • Alignment and Distribution
  • Type Formatting
  • Appearance and Styles
  • Transparency and Masking
  • Liquify, Enveloping and Meshes
  • Filters
  • Effects
  • Blending
  • Pathfinder Operations
  • Saving/Slicing for the Web
  • Image Maps
  • Image and Photoshop Integration
  • Printing & Exporting

ADOBE Flash

  • Introduction to 2d Animation
  • Difference – 2d & 3d Animation
  • Tools
    • Selection, Crop, Slice, Type
    • Drawing, Painting, Retouching
    • Navigation, Annotation,Measurement
  • Property Inspector
  • Rules, Grids & Guides
  • Layers, Timeline
  • Types of Animation
    • Frame By Frame
    • Motion/Shape Tween
  • Symbols
    • MovieClip/Button/Graphic
  • Add Motion Guide
  • Picture/Text Morph
  • Masking, Text Effects
  • Cartoon Animation, Action Script
  • Filters, Flash Banners
  • Designing for Web
    • Predefined, Customized
  • Gradients
  • Actions, Animated GIF files
  • Designing
    • Logos & Banners
    • Web Layout, Buttons, Icons
  • Designing for Web

MAYA INTERFACE

  • Menu Bar, Status Line
  • Maya Shelf, Toolbox
  • Workspace
  • Time Slider & Range Slider
  • Command Line
  • Help Line
  • Hot Keys, Hot Box

TRANSFORMS IN MAYA

  • Tool Box
  • Selecting Objects
  • Using Transforms
  • Move, Rotate, Scale tools
  • Self Modification tool
  • Show manipulator tool
  • Undoing and Redoing
  • Duplicating Objects
  • Instancing
  • Snapping
  • Outliner
  • Channel Bo

NURBS, CURVES AND SURFACES

  • Nurbs Primitives, Curves
  • Tools for creating Curves
  • Attaching Curves
  • Construction Plane
  • Lofting Curves and Surfaces
  • Beveling Surfaces
  • Polygonal Modeling
  • Polygonal Primitives
  • Tessellation Methods
  • Extruding
  • Duplicating and Extracting Faces
  • Smoothing Polygons
  • Polygon Selection

POLYGONAL MODELING

  • Polygonal Primitives
  • Polygonal Text Settings
  • Tessellation Methods
  • Extruding and Duplicating Faces
  • Smoothing Polygons
  • Polygon Selection
  • Character Modelling
  • Face Modelling
  • Body Modelling

TEXTURING AND SHADING

  • Hypershade, Basic Material Types
  • Material Settings
  • Surface Material Attributes
  • Layered Shader Attributes
  • Shading Map Attributes
  • Surfaces Shader Attributes
  • Texture Mapping
  • UV Mapping Coordinates
  • Procedural Maps
  • Assigning material to surfaces

CAMERAS AND LIGHTING

  • Creating Cameras
  • Camera Settings
  • Lighting
  • Light Types
  • Light Attributes
  • Shadows
  • Introduction to Mental Ray

ANIMATION

  • Animation Control and Interface
  • Range Slider
  • Keyframe Animation
  • Nonlinear Animation
  • Graph Editor
  • Toolbar
  • Dope Sheet
  • Character Rigging
  • Mechanical Rig with Set Driven key
  • Inverse Kinematics
  • Forward Kinematics

DYNAMICS AND SPECIAL EFFECTS

  • Dynamics
  • Soft Body Dynamics
  • Active and Passive Bodies
  • Fields
  • Constraints
  • Particles
  • Particle Types
  • Collisions
  • Goals

HAIR DYNAMICS

  • Introduction to Hair
  • Create Hair
  • Hair Dynamics
  • Paint Brush
  • Dynamics Chain

RENDERING

  • Maya software Renderer
  • Rendering an Animation
  • Render the scene using Ray tracing
  • Rendering Engines in Maya

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